Takin’ Care of Business

•July 16, 2009 • 4 Comments

The last couple nights have been fairly hectic at work and at home, so my EVE time is a little bit on the lighter side. Regardless, I’ve been able to get in space for a couple of hours here and there.

As my previous posts have stated, I’m currently training Industry V which should finish this Sunday morning. Once that’s done I can finally train Mining Barges and pick up a Procurer to fit some Strip Miners, thus (hopefully) vastly increasing my yield. But that’s getting a little ahead of myself.

With my shenanigans of  attempting to run Level II missions in a Destroyer leaving me practically broke I needed a plan to get some capital for my Procurer. I had just enough money in the bank to pick up an Osprey Cruiser and fit it for mining. It’s a very basic setup, but I already had everything I needed from looting Gurista wrecks except a few Mining Drones. Thus the past two nights I’ve done nothing but mine, and I can see why some people say it can be pretty boring at times.

My first experience with can flipping wasn’t too horrible as I barely lost anything, but regardless it taught me to play it a little safer. Most people say they rarely have a problem with can flippers, but I’m mining pretty close to Jita so the population is alot higher where I’m at and I guess ‘flipping is thus much more prevalent. So I decided to pick up 2 Giant Secure Containers to help keep my ore safe. Each GSC can hold 3,900 m3 of ore making me sorely miss my 27,500 m3 of jet can space. (Those jet cans are HUGE!) Anyways, it actually works out pretty well. I have a Badger I that can haul almost two full GSCs, and I plan to pick up a Badger II eventually that could easily haul both full containers. I transported my containers to a nice little belt nearby and anchored and password protected them along the far corner. I then came back in my Osprey and started sucking on the ‘roids.

My little mining operation

My little mining operation

There are basically 3 main types of ore in the belt I’m at: Pyroxeres & Plagioclase plus all their variations. I found the market value to be around 30 ISK per unit, not great but better than nothing. So far I’ve mined around 2 million ISK worth, but I don’t know if it’s better to reprocess my ore and sell the results or just sell what I have. I’ve read in several places that it’s not worth it to reprocess until your skills are higher. My Industry skills are mostly around III and IV so I’ll probably just sit on the ore for now. Suggestions anyone?

My current Osprey load out can be found here. I have a standard missile launcher for protection, along with 3 civilian shield boosters. I found that that wasn’t enough in some cases so I had to make a slight modification. The Osprey drone bay can hold 4 drones so I loaded it up with 3 Mining Drone I’s and a Hornet I. I can only control 3 at a time, however, so when trouble shows up, I bring in one of my mining drones and launch my hornet. Works great.

So even though I’ve had a few slow nights mining seems to be rubbing off on me. I can’t wait to get my Mining Barge this weekend and hopefully an Exhumer by next Thursday or so. Now if I could find some more valuable ore to mine…thoughts anyone?

Rage Quit…the best EVE experience yet!

•July 14, 2009 • 6 Comments

When I finally got home the other night, there was alot to do. All the days away meant plenty of time spent un-packing, doing laundry, cleaning up, etc. etc. I was able to knock most of the chores out in short order so that left me with a few hours to spend in New Eden.

Before I left I had put Caldari Frigates V in the training queue and when I logged on I had just over 4.5 days to go. I had chosen that skill simply because it was the only one that I could train continuously the entire time I was gone, not necessarily because it was the best one to train. Either way, now that I was home and even though I was almost done with it, I decided to switch training to a few other shorter skills, like Industry V, Science V and a few Weapons Upgrade skills. Even if I had complete Frigates V, I still would have weeks of training before I could ever fly one of the unlocked ships, like the Flycatcher, not including the weeks spent trying to make the money to even buy one.

I used to spend the majority of my time in EVE planning my skill queue. It was great to queue up 15 skills for the night and it gave me lots to work out in my spreed-sheets. Yet now that the majority of my skills take upwards of 2 to 7 days to complete I’ve been having more time to actually get out there in space. Case in point, my first night back I decided to get some mission running in. So I undocked and travelled to a nearby station that has my one and only Level II agent. I’ve run a couple missions for her before, but they’ve all been courier type missions, not too exciting. Well not tonight!

Turns out she needed help riding a local trading gate of a pirate infestation. No problem I thought, little did I know that I was in for the longest, most frustrating EVE experience I’ve ever had…hands down.

As I get to the gate I encounter a fair number of Pirate Frigates, definitely more difficult than anything I’ve encountered in the past simply because there were so many. It didn’t have too much trouble dispatching them though in my little Caldari Cormorant Destroyer. However, after 5 waves I was in trouble as a few Cruiser class Pirates spawned. I immediately noticed these large red crosses on my Overview. I’m quite used to the smaller ones, so I figured this one would be tough. It took me a good hour or more, but I was able to pick off a couple Pirates at a time, then warp away for repairs, thus saving the Cruiser for last. When he finally popped I felt pretty good, yet the final wave was about to hand it to me big time.

The sixth and final wave was very similar to the first. It had the same cruiser spawn, yet this one was firing large missile at me from 75km+ away doing significant damage. I tried the same strategy, picking off one or two pirates at a time and then warp away, and it worked initially but I was just taking too much damage to sustain any real assult. Yet that wasn’t the truly frustrating part. Near the giant warp gate that I was defending was an enormous asteroid, I didn’t think anything of it really until I began flying too close to it. I attempted to align to a celestial object and ‘warp to within 0km’ and my ship started to spin in space with it’s speed indicator stuck near 20m/s yet indicating that I was in warp. I was taking heavy damage so I tried again. Nothing. I frantically started pressing every hotkey I could and trying to change direction, anything to get me moving again…nothing. My ship was stuck in a state of warp, but wasn’t moving. My poor little ship eventually popped and there I was in my pod. Frustrated that I lost my ship to a stupid rock, but more angered that such a fluke occurred. Oh well, it happens I guess. Off I went to purchase another ship and try again.

I was finally all setup and ready for round two about 30 minutes later. When I warped to within 70km of the site I headed for my old wreck, hoping to salvage anything I could. I got about 30km away from the can when my ship started the wicked spinning again. “Seriously?” I thought, I immediately tried turning around. Nope, I was stuck again. Pop. Ship number two was gone in less than a minute. At this point I was fuming. How could such a problem exist in a quality product like EVE? I mean, after 6+ years could they not have handled Large Collidable Objects better? Ugh, I calmed myself down and started the process of re-equipping another ship. I was starting to get a little worried because I’m running low on funds currently and even though these frigates are cheap, 700k ISK for me is a big hit.

After another 30 minutes, I was back. This time I was going to avoid the big rock at all costs. Earlier I had set a bookmark to a random floating beacon near the old warp gate, so this time I warped in to that spot. Apparently while I was away my Pirate friends had congregated around this little area, they seemed to know I was coming back. No sooner than 10 seconds after I had warped in I was heading back in my pod AGAIN. Seriously, there has to be something fundamentally wrong here. There’s a difference between a stupid mistake that deserves a facepalm and one where no matter how hard you try you still fail regardless.

Now, I know I’m a severe newb, and I know things can get complicated in EVE, but there had to be something that I could have done to make this less painful. Was my ship fit completely wrong? Where my skills not up to par? Was I simply in over my head even though I was able to handle all 5 previous waves with no problem? WTF was wrong?!?! ARGH!!

Defense of a Warp Gate

Defense of a Warp Gate

To make a long story a little shorter I ended up losing another 2 ships that night (one to the giant asteroid again) before calling it quits. I had laid my head on my keyboard a few times, shaking in my chair. I said the words “I’m cancelling my subscription to this stupid game!” a few times in my head. This whole experience was something I’ve only ever had a few times before. Then I remembered the term “Rage Quit”, and immediately knew exactly what they were talking about. Granted this was something extremely trivial, nothing like some of the epic failures we’ve all read about before, but it was no less frustrating.

I’m sure a number of you are thinking ‘Damn, if this guy can’t handle a simple Level II mission he needs to go back to Free Realms!’, but ultimately, looking back, I’m glad I had this experience. I was so frustrated and assumed I was doing something so utterly wrong that I started doing alot of research on ship fits and resistance modifiers and rigs, etc. etc. I finally fired up EFT and began using it properly. I finally understood the differences between ships and attacks. I tried probably a dozen new items and skills. I started using ECM jammers and began looking very closely at ammunition types and the differences between them. I used long range missiles and skill augmenters. It was like a flood of knowledge all at once.

The night became the single, most impactful EVE experience I’ve ever had, bar-none, good and bad. I had read about other new EVE players relating similar stories, but I just didn’t “get it”. The things I discovered first hand were all probably glossed over by me previously in reading some of the new player guides out there. As they say “It only takes once” I guess. After being almost ready to quit the game I couldn’t have been more excited to keep playing!

One of my initial impressions was that I was using the wrong ship, clearly I was on the border of utter failure, but my Cormorant seemed to be getting the job done. So part of my research was looking at new ships. Clearly I needed to elevate to Cruisers and I was appropriately trained to do so, but I simple couldn’t afford one, so I just had to make do.

Being that I was practically broke I needed a way to make some more capital. I settled on mining since I’ve always wanted to get into more anyways. That’s when I remembered my ship research mentioned above. I couldn’t afford a Caracal for fighting (and you’re never supposed to fly a ship you can’t afford to replace!), but I could afford and fly an Osprey. Hot Damn! I busted out EFT and hit the BattleClinic forums to find a great mining fit. In no time at all I was the proud owner of a new basic mining Osprey Cruiser, dubbed: “The Pelican”

I spent the rest of the night mining away to my hearts content. Being that the Osprey has a drone bay, something mostly unfamiliar to me before since no ship other than the Caldari Bantam has had room for drones, I was able to fit some mining drones in for good measure even though I can only fly 3 at once currently. I have to admit they are pretty fun.

Since this was a night of “firsts” for me I wasn’t totally surprised by what happened next, my first ‘can flip’. For those unaware, when mining in high-sec you typically pump the ore in your hull to a jet can floating in space since they hold a huge amount, many times more than most cargo holds. Unfortunately, they are totally unsecure and anyone can fly by, open the can up, and take what’s inside. This is what’s refered to as “can flipping”. So there I was, mining my own business, when someone warped into the asteroid belt. I didn’t think too much of it at first, but when I saw them heading straight for me I knew something was up. I quickly warped off to home base to pick up my hauler to get my ore that I’d spent a good 30 minutes on. When I got back the person was still there but they were now bright red in color (I assume from opening my can?). I arrived just in time to see him warp off. He had renamed my can ‘Thanks for the ore!’ so I figured I was out of around 20k m3 of ore. When I got to the can and opened it I was only missing about 4k m3, he must not have had space for the full load. Regardless, I was a little surprised when it gave me an aggression timer for opening and emptying my own jet can! Oh well, I was able to get back to my station without further incident. At least now I can say someone has flipped me off in space.

It seems new EVE experiences come in bunches. I can’t wait until this Sunday when I will finally finish training Industry V and be able to fly mining barges. Hopefully by then I’ll have mined enough to afford one, time will tell.

And in case you were wondering. I was able to finish that Level II mission in my Cormorant. I flew back in as soon as I logged on that night and cleared all six waves with not too much effort. In the end I lost probably 3 million ISK, but I see that now as money well spent!

Land Ho!

•July 14, 2009 • Leave a Comment

Well I finally made it back from the tropics. It was an amazing time with all the sun, sand & tropical drinks I could take! Great re-charger.

Now I’m back in the real world again and should be back to more ramblings.

Truth be told, I was pretty eager to get back towards the end, now on to more posts…

Shore Leave

•July 2, 2009 • Leave a Comment

It’s been a busy week, so my time in EVE has fallen off a little. I’ve been able to log on for about an hour during the evenings to check skills and do a little ratting.

The other night I decided to explore the systems around my home base a little. Being that I have rarely ventured far from home it was good to get out a little. Upon arriving in one dead-end system I noticed a funny icon on my overview that I wasn’t very familiar with. It was titled ‘Datacenter Outpost’, so I decided to ‘warp to 50km’ and see what was up.

Upon arrival the location was just like any other; a few barren asteroids and some outpost structures, but what caught my eye were three Caldari Frigates, Merlins to be exact. I checked my overview and sure enough they were all named ships. Being the newb that I am, I wasn’t sure if they were Players or NPCs. Their overview icon had a funny ‘text bubble’ next to it, ah la Sunday morning cartoons. I had seen this once before on a ship directly underneath one of the outposts in the new player area. However I had never figured out it’s meaning, I always assumed it was a Player with some odd status.

I inspected a little more and found that when I targeted the ship the ‘Selected Item’ UI displayed a new button: ‘Begin Conversation’. Thus I deduced that this must be an NPC of some sorts. When I initiated the conversation I found they were mission givers. “Cool” I thought, maybe they are special spawns or whatnot. Either way I accepted each mission they had to offer; ended up being two delivery missions and one combat & collection mission.

The delivery chores sent me much farther than normal. For the first I had to jump 9 gates away to delivery some medicine of some sort. The second saw me jumping through 13 gates to pickup a forged graduation certificate. Once I returned with the fake the mission giver sent me another 14 jumps away to present it to yet another NPC, which spawned a final mission. I can’t say I’m a huge fan of the delivery missions, lots of jumping and tedium at times.

However my third and final mission had me puzzled. It was a quest to acquire 10 unites of Gurista Copper Tags for the NPC. Now I have come across plenty of Navy tags and such, but only a few Gurista tags. I have never really known what they are good for. I checked the market for the one Dread Gurista Copper tag I had, it was selling for around 2,000 ISK, thus I figured they were junk. If they were this cheap I’d simply buy the 10 I needed and call it good. Yet when I checked the prices for the standard Gurista Copper tags I found a much different story. They were selling from anywhere between 1.5 and 3 million ISK. Um…what am I missing here? The mission reward for turning in the tags was a single 125mm cannon, plus 7,000 ISK if completed within 6 hours. Why would I ever do that when I could sell the tags for around 30 million if I had them?

The mission suggested I check out local asteroid belts for pirates and acquire the tags that way. I spent a good 3 hours over the next couple nights doing just that, finding a good number of pirates but never a single tag. Not one. How would I be able to complete the mission within 6 hours…or ever for that matter? It just seemed odd to me, I’m still a bit puzzled. I would have thought the drop rate to be a little better. Oh well, at least I discovered that mission NPCs can be in space as well. Perhaps that tidbit of info was in the tutorial? If not it should be, along with a brief descriptions of the overview icons and their sub-icons. I found a little bit of that by looking at the overview settings, but it would have been easier if they just explained it a bit more forwardly. Who am I to whine though, ultimately it was a good couple nights.

While doing all this ratting I’ve been training mainly Science skills. The industrial part of EVE appeals to me, though as many have told me, it’s alot more work than you think. I’ve gotten all my Learning skills to IV or V and only 2 of the Advanced Learning skills to III, so I’m happy with that. I should be striving towards mining barges and hulks I guess, but I’m currently training Caldari Frigate V. Thirteen days of training is nothing to sneeze at, it’s by far the longest skill I have available to train, but that’s a good thing though, since I’ll be heading away for a little while. I have to admit that those Battleships are quite appealing, we’ll have to see I guess.

Back to real life, Mrs. Facepalm & I are heading to the tropics for some R & R, thus I won’t be around for the next two weeks or so. It should be a wonderful time filled with lots of sun, sand and the best kinds of drinks…free! We’re doing the all-inclusive thing, all you can eat & drink. “Another margarita Sir?” Why yes please, keep ’em coming! “How about another steak?” Absolutely! And bring me a few more of those appetizers as well. Ah, can’t wait!

Take care while I’m gone and save some pirates for me when I get back! Cheers!

EVE Blog Banter #9: What a new pilot could do without

•June 30, 2009 • 16 Comments

I’m fairly new to the blogosphere, and I’m also fairly new to EVE Online. Thus this will be my first contribution to the wonderful EVE Blog Banter series sponsored by CrazyKinux. This is the ninth entry in the series, so I have a little catching up to do.

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banterinvolves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out otherEVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

As I stated earlier, I’m pretty new to the EVE Online universe of New Eden. Thus my thoughts on the proposed topic of discussion cannot be based on years of EVE experience and won’t take into account the nuances of all things ‘EVE’, yet hopefully will still contribute to the overall dialog.

So after spending a mere 8 weeks in New Eden, what would I take out of the game if I could? I’ve been reading many other wonderful topics already presented, most of which cover things I had no idea even existed in EVE. Clearly there have been some heated opinions on the subject for years, pity i wasn’t there to experience them more myself.

Regardless, there have been a handful of issues I’ve encountered so far. I want to lay out all my thoughts first, before pinning the tail-on-the-donkey at the end. I know this banter isn’t about nit picking and is specifically about what you would remove from the game, but as a new player I don’t have as much to pull from so I’m simply going to list my frustrations and go from there. Here are the things that have annoyed me the most so far:

  • Certain aspects of the UI have been extremely difficult at times, specifically the clunky pinning and docking mechanism, transparency overlay, and unresponsive drag and drop.
  • Information can be buried deep within the tabbing system panes. Some pieces of info should be pulled up higher or given their own category/organization mechanism.
  • The endless floating spam containers
  • In order to apply to a Corporation you must visit a station with one of their offices, yet finding this information is nearly impossible without having to bother one of the corp members directly.
  • The overview can be quite difficult to manage. So many types of information to ‘turn on/turn off’. Could it be possible to have multiple overviews at the same time, displaying their own separate information?

Alright, enough ranting, I’ll get to the point. I think the single most frustrating thing for me as a new player so far has been that characters in my account cannot train simultaneously.

I’m an alt-oholic in other games and I realize how different EVE is in terms of character progression, yet with the huge selection of skills and specializations that EVE has to offer, there is no way to experience them all without either staying in game for years to come or purchasing another account to play.

I’m not saying newer players should be able to do everything at once, or even eventually, but in order to get a good feel for the various pieces of the game it would take months and months of training on a single character to be at a level where you can contribute something of value. Whereas if I could train all three of my account characters at the same time it would vastly lower the time it takes to experience the other areas of EVE, such as industry, combat, science, etc..

Granted such a change would have a large impact on the player ecosystem. The economy would see a large influx of goods into the marketplace since everyone would now have industrialists and traders in their account. The combat pilots would see battles with many more ship types being flown from various factions because everyone would have greater access to them.

Presently many players purchase multiple accounts so they have the ability to run several EVE sessions simultaneously. However I’m sure there are also some that do it because they want to have specialized pilots which they can play sooner rather than later. Waiting for a main character to accumulate all the necessary specialized skills, which would in turn take away from his or her’s current skill focus, is just not something many are willing to do.

Since only one character can log in at any given time it would help lessen the impact such a change would have. I’m sure CCP wants to keep it’s players occupied and continually reaching forward, but as stated many times in the past this limits a new player base from reaching all aspects of the game by requiring several years of dedicated training to a single character. Every expansion further increases this seperation between new and old.

Ultimately I can see why the simultaneous training contraint is present, but I can also see the benefit of removing such a restriction. I believe it would provide new adventures for young and old players alike, since there is just so much to do in New Eden. It would only serve to enhance the player experience of the game we all know and love today.

Thanks for reading!

List of Participants:

  1. Diary of a Space Jockey, Blog Banter: BE GONE!
  2. EVE Newb, (EVE) Remove You
  3. Miner With Fangs, Blog Banter – It’s the Scotch
  4. The Eden Explorer, Blog Banter: The Map! The Map!
  5. The Wandering Druid of Tranquility, “Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!”
  6. Inner Sanctum of the Ninveah, Kill the Rats
  7. Mercspector @ EVE, Scotty
  8. EVE’s Weekend Warrior, EVE Blog Banter #9
  9. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
  10. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
  11. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
  12. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
  13. One Man and His Spaceship, Blog Banter 9: What could you do without?
  14. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
  15. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
  16. A Mule in EVE, He who giveth, also taketh away?
  17. Dense Veldspar, Blog Banter 9
  18. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
  19. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
  20. Memoires of New Eden, You’re Fired
  21. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
  22. Achernar, The gates! The gates are down!
  23. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
  24. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
  25. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
  26. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
  27. Estel Arador Corp Services, You’ve got mail
  28. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
  29. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
  30. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
  31. Postcards from EVE, 2009.07.02.00.29.06
  32. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
  33. Warp Scrammed, Blog Banter 9 – Never Too Fast
  34. Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
  35. Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 – Aggression timers, WTs and Stargates
  36. Mike Azariah, I don’t put much stock in it…
  37. Rettic’s Log, Blog Banter: Overview Overload
  38. A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
  39. Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
  40. Roc’s Ramblings, Blog Banter #9 – Taking Things Slow
  41. The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
  42. Letrange’s EVE Blog, Blog Banter #9: Bye Bye Learning Skills
  43. Lyietfinvar, Remove that monopoly
  44. Sceadugenga, Blog Banter #9
  45. Industrialist with Teeth, EVE Blog Banter #9
  46. More articles as they are posted!

EVE and the microTransaction phenom

•June 29, 2009 • Leave a Comment

Free Realms has caused a great deal of buzz lately with its microTransaction MMO experiment. The extent of which has yet to be fully seen, but with another major MMO, Dungeon’s & Dragons Online, switching to this new revenue model, it looks like we’ll be seeing alot more of it in the future.

There have been several other blogs proposing what other MMOs we know and love today would look like with this new MT model, if you could purchase various aspects of the games; from gear to content to pets, the list goes on and on. I can’t say I’m sold on the concept for more mainstream games, but clearly it seems to be working.

Being that EVE is such a different game (in some respects) than most of the ‘traditional’ MMOs, what are some of the aspects that could benefit from a MT model? It seems clear that the items you should be able to buy would only affect your interaction with the virtual world and not impact other players, but that line seems like a very hard one to define. Do you think allowing something like the purchase of fully learned skills should be allowed? Considering one of the biggest complaints against EVE is the fact that it is impossible for new players to catch up with those that have been training for years. This might be a way to close that gap, while making CCP some new revenue.

Perhaps the microTransactions could extend to things like wormhole space exploration. Corporations could purchase an entrance to W-space that only they could use. A entrance would remain private based upon a re-occurring fee; a player housing of sorts. This could allow for things like setting up your own system privately, then opening it up to outsiders later after you’re happy with your defenses. Or for smaller corps this would allow for their own corner of 0.0 space without fear of being wiped off the face of space by the gargantuan corps and alliances. Perhaps CCP could introduce a new server with microTransactions in place, might be an interesting experiment.

These types of transactions have a huge impact on the player ecosystem aspects, from economy to PvP encounters, etc.. Thus I don’t think CCP would allow them, but it would add an interesting twist to the game. Interesting to think about nonetheless.

I’ll close with my first poll, here goes nothing…

The Industrial Revelation

•June 26, 2009 • 2 Comments

Last night I decided to attempt and figure out the Industrial side of EVE. I’ve been reading what I could find online about the subject, but there’s really been no “Ah Ha!” moment for me.

As stated in my other post, I’ve been spending alot of time ratting and Salvaging near the little system I call home. I found there was good money to be had in selling the materials and I was trying to build a small bank roll to spend on expensive skill books. Had I known what I discovered last night a little sooner in my career, I might have been playing to a different tune now, namely that I wouldn’t have been so quick to sell my loot.

There is a dead-end system one jump from my home assembly plant that may turn into my new junkyard; not personally, but as a solid source of salvage. I had a mission to finish there so once I was done I broke out my trusty Core Probe Launcher and did some scanning. To my amazement there were roughly 15 Gurista locations within the system, most of which I could handle with little to moderate difficulty. I cleaned out about five or so spawns before I headed home to hock my loot.

The ‘Revelation’, if it were, all came about rather happenstance really. Since I had all this fancy salvage I wanted to know how else to use it, besides just filling somebody else’s buy order. I figured I’d start my search by looking at Blue Print Originals on the marketplace. I had trained up on some ship building skills so I looked there first. I quickly realized they were out of the question, considering those prints run around 30 to 150 million ISK (I choked a little on my beverage of choice when I saw all those zeros). So no ships for the time being, let’s move on to something smaller.

There’s been lots of talk recently about ‘T3 Components’ with the release of Apocrypha. “Makes sense”, I thought to myself, ships need parts to manufacture. I’ll see if I can find anything along those lines. I looked again at some of the ship blueprints and noticed that most of the basic T1 ships don’t require anything but minerals. (unless I was reading them wrong?) So I was back to square 1 again. Will I ever be able to make anything?

As I was fumbling around with the Market blueprints tabs I stumbled upon what I originally thought were the elusive ship components I had been seeking. They turned out to be rigging blueprints. In my earlier post Wilhelm kindly pointed out that one of the units I was selling was used in a particular rig manufacturing process. I (slowly) put two-and-two together and saw that these rig blueprints I was looking at used the salvaged materials I had been accumulating. “Finally, something I can actually make!”.

The particular rig blueprint I was interested in took 3 components, all of which I had been seeing in abundant supply over the past few days from the pirates I was dispatching. The problem was that I had been selling every last one that I came across. Two of the components were my main money makers, thus I was in sort of a pickle, ‘The Chicken or the Egg’ type of dilemma. I needed to sell my components to make some money, but if I made this rig it sells for around 30 million ISK. There was a large profit margin to be had, but I would still need a good chunk of ISK to purchase the components. Thus I was stuck. I figured I could simply start hording my salvage, but then I’d be pretty much stuck with my current bank account balance for the foreseeable future.

Then I remembered about ‘Material Efficiency Research’ that you can perform on blueprint originals. If I could get my BPO in to bake for awhile I could increase my margins by reducing the amount of materials required to manufacture the rig. Sounds like a simple enough plan, so I opened up the ‘Science & Research’ window and checked for available MRE research slots. Now I had read in the tutorial (finally something I actually remembered from going through that exercise!) that the one job hardest to find spots for is the materials research. “There’s got to be slots open somewhere” I thought. Boy was I wrong. I travelled to four different Regions and the majority of MER slots had a wait time between 35 to 50 days! The smallest wait was 18 days. I see why Player Owned Structures with Research modules are so popular now.

Thus it looks like I’ll be saving my salvage for now, and even when I do have the large number of required materials stocked up it will only be enough for a single unit, but that’s the way it goes I guess. It was getting late and I had a few more things I wanted to get done (namely buying a plethora of new skill books, including the ones that would allow me to pilot the three other faction’s ships) so I decided to fly back to my trusty home system and log for the night.

If I have time today (Mrs. Facepalm gets home tonight 🙂 ) I will try and look through the other rig blueprints to find something a little easier to manufacture. Does anyone have any suggestions?

Regardless of the small frustration at the end, the whole experience was at least the “Ah Ha!” moment I had been looking for. I have a much better handle now on how all the pieces of the ‘EVE Industrialism’ puzzle fit together. If only I had more time in space…